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Glyphs of Warding


Types of Glyphs of Warding:

Glyphs of Warding is a fairly complex and open ended cleric spell. The purpose of this file is to show how they work in this world.

Area of Effect:

The maximum area a Glyph can cover is equal to the caster's level squared expressed in square feet. The 6th level cleric can lay a Glyph that covers 36 square feet. This can be a 6 x 6 area, a 2 x 18, or any combination that does not exceed 36 square feet. A 7th level cleric can affect an area of 49 square feet and so on. Typically the Glyph is used on smaller areas and objects.

Glyphs cannot overlap each other. To do so cancels out the first Glyph, replacing it with a second. It can be cast on an object that can be separated into small pieces. It can be cast on a dresser drawer, or even all the drawers as they are considered to be separate.

Duration:

The Glyph is permanent until triggered or dispelled. The condition that triggers a Glyph is decided by the caster when it is layed. These conditions vary but have some ground rules.

The Glyph can be password protected. If someone enters the area without saying the password, the Glyph is triggered.

The Glyph can be triggered based on physical and racial characteristics. It can be set to go off when an orc comes into contact with the Glyph, or any member of a specific race. However, it cannot be set to be triggered by vague groupings such as goblinoids or demi-humans as these cover multiple races. The Glyph cannot be set to be triggered by any particular individual. It can be set to be triggered by the presence of humans, but not humans with red hair or who are named Fred.

The Glyph can be set by size and height. Such as any being over 7' tall, or under 4' in height. Likewise you can have the trigger be anyone weighting over 300 pounds.

The Glyph can be set to affect only good or evil beings or non-good or non-evil beings. The Glyph can be set to affect only followers of a certain religion or to ignore the followers of a certain religion.

Triggered Glyphs:

Once triggered there are a wide variety of possible effects that can happen. Typical damaged delivered by a Glyph is 1d4 per level of the caster. This damage can be caused by fire, electricity, sound, and so on. The Glyph does not have to cause physical damage. It can paralyze its victim, blind them, cause deafness and so on.

As the Priest gains levels, they can also tie other spells they can cast into their Glyphs. What spells they can use are listed below and will vary depending on their deity.

There are also numerous 'named' Glyphs that exist. These deliver a certain type of damage to a certain target. Feel free to come up with new Glyphs based on your priests' particular faith.

Spells Available and Spell Like effects:

5th Level: Most 1st level Priest Spells: Major Access

Azedul - Causes Paralysis for 1 rnd/level. Half if save made.
Akme - 1d4/level fire damage vs. non LG. Save Halves.
Beel - 1d4/level electrical Damage, save halves.
Dam - 1d4/level fire damage vs. evil alignments. Save Halves.
Dage - 1d4/level fire damage vs. non LE. Save Halves.
Ejo - 1d4/level electrical damage vs. non-neutral alignments.
Ginmore - 1d4/level electrical damage to chaotic alignments.

6th Level: Most 1st level Priest Spells: Minor Access

Fola - Muscle spasms & 1 pt/rnd for 2 rnds/level. Save 1/2
Fryz - Causes Paralysis for 2 rnds/level. Save for 1/2

7th Level: Most 2nd level Priest Spells: Major Access

Bora - 1d4/level electrical damage + amnesia for 1 turn/level. Save 1/2
Cino - Drains 1 Str pt/2 levels of Caster. Half if saved.

8th Level: Most 2nd Level Priest Spells: Minor Access

Cand - Wards off Type 2 Demons and those of lesser power.

9th Level: Most 3rd level Priest Spells: Major Access

10th Level: Most 3rd Level Priest Spells: Minor Access

Ez - Drains magic. 1 charge/3 levels or unusable for 1 rnd/level of caster.

11th Level: Most 4th Level Priest Spells

14th Level: Most 5th Level Priest Spells

17th Level: Most 6th Level Priest Spells

20th Level: Most 7th Level Priest Spells