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Magic Items


Here is the list of magic items that are available to be purchased for your character. I will roll items that have charges or some element of randomization to them.

Here's the list. All items are from the Dungeon's Master Guide. There are far more varied magic items out there in the world including many original ones. These are just among the more common ones that an adventurer might possess.

The items are now sorted into tiers based on how powerful a character you are making. A tier 2 character cannot purchase gear above their level, but a tier 3 character can select from both teir 2 and teir 3 lists.


Teir 2 Gear:

Weapons:

20 - Flight Arrow +1 (per arrow)
25 - Light Crossbow Bolt +1 (per bolt)
40 - Sheath Arrow +1 (per arrow)
50 - Heavy Crossbow Bolt +1 (per bolt)
150 - Dagger +1
150 - Dart +1

Armor:

150 - Buckler Shield +1

Miscellaneous Magic:

200 - Figurine of Wondrous Power - Onyx Dog

Magical Liquids:

200 - Philter of Love
200 - Potion of Healing
200 - Potion of Polymorph Self
200 - Potion of Rainbow Hues
200 - Potion of Speed
200 - Potion of Sweet Water
200 - Potion of Ventriloquism


Teir 3 Gear:

Weapons:

250 - Dagger Longtooth +2
250 - Dagger of Throwing +1
250 - Dart of Homing +1
250 - Javelin of Piercing
250 - Quarterstaff +1
300 - Dagger +2
300 - Dart +2
300 - Dart of Accuracy +1
300 - Handaxe +1
300 - Shortsword +1
300 - Warhammer +1
350 - Mace +1
400 - Battleaxe +1
400 - Club +1
400 - Longsword +1
400 - Mace +1, +2 vs. Undead
400 - Morning Star +1
400 - Sling +1
450 - Flail +1
450 - Light Crossbow +1

Armor:

250 - Small Shield +1
300 - Leather +1
300 - Buckler Shield +2
400 - Studded Leather +1
400 - Ring Mail +1
400 - Small Shield +1, +4 vs Missiles

Miscellaneous Magic:

250 - Lens of Detection
300 - Ioun Stones - All varieties in DMG
400 - Figurine of Wondrous Power - Ebony Fly
400 - Figurine of Wondrous Power - Ivory Goat of Traveling
400 - Figurine of Wondrous Power - Serpentine Owl
400 - Horn of Fog
400 - Pipes of Haunting

Magical Liquids:

250 - Potion of Plant Control
250 - Potion of Levitation
250 - Potion of Invisibility
250 - Potion of Growth
250 - Potion of Fire Resistance
250 - Potion of Clairaudience
250 - Potion of Animal Control
250 - Philter of Beauty
300 - Potion of Vitality
300 - Potion of Heroism
300 - Potion of Gaseous Form
300 - Potion of ESP
300 - Potion of Diminution
300 - Potion of Climbing
300 - Potion of Clairvoyance
350 - Potion of Invulnerability
350 - Elixir of Health
400 - Potion of Water Breathing
400 - Potion of Fire Breath
400 - Potion of Extra Healing
400 - Philter of Persuasiveness
400 - Oil of Slipperiness
450 - Potion of Super-heroism


Teir 4 Gear:

Weapons:

40 - Flight Arrow +2 (per arrow)
50 - Light Crossbow Bolt +2 (per bolt)
80 - Sheath Arrow +2 (per arrow)
100 - Heavy Crossbow Bolt +2 (per bolt)
500 - Dagger of Throwing +2
500 - Dart of Homing +2
500 - Quarterstaff +2
500 - Scimitar +1
500 - Shortbow +1
500 - Spear +1
500 - Trident of Fish Command +1
600 - Composite Shortbow +1
600 - Dart of Accuracy +2
600 - Handaxe +2
600 - Javelin +1
600 - Shortsword +1, +2 vs Magic using & Enchanted Creatures
600 - Shortsword +2
600 - Throwing Axe +1
600 - Warhammer +2
675 - Heavy Crossbow +1
700 - Bastard Sword +1
700 - Longbow +1
700 - Mace +2
700 - Shortsword +1, +3 vs Lycanthropes and Shape Changers
750 - Saber +1
780 - Longsword +1, +2 vs Magic using & Enchanted Creatures
800 - Battleaxe +2
800 - Broad Sword +1
800 - Club +2
800 - Light Crossbow of Accuracy +1
800 - Longsword +2
800 - Mace +2, +4 vs. Undead
800 - Morning Star +1
800 - Shortsword +1, +3 vs Regenerating Creatures
800 - Shortsword +1, +4 vs Repltiles
800 - Sling +2
800 - Trident +1
900 - Composite Longbow +1
900 - Dagger +3
900 - Dart +3
900 - Flail +2
900 - Light Crossbow +2
900 - Shortsword +1, Flametongue
900 - Shortsword +2, Dragon Slayer
900 - Shortsword +2, Giant Slayer

Armor:

500 - Scale Mail +1
500 - Small Shield +2
500 - Medium Shield +1
600 - Chain Mail +1
600 - Leather +2
700 - Banded Mail +1
700 - Splint Mail +1
800 - Studded Leather +2
800 - Plate Mail +1
800 - Ring Mail +2
800 - Medium Shield +1, +4 vs Missiles
900 - Buckler Shield +3

Miscellaneous Magic:

500 - Dust of Tracelessness
500 - Eversmoking Bottle
500 - Figurine of Wondrous Power - Golden Lion
500 - Incense of Meditation (priest)
500 - Quaal's Feather Token - Anchor
600 - Figurine of Wondrous Power - Obsidian Steed
600 - Quaal's Feather Token - Bird
700 - Quaal's Feather Token - Fan
750 - Horn of Goodness
750 - Iron Bands of Bilarro
750 - Murlynds Spoon
750 - Wings of Flying
800 - Figurine of Wondrous Power - Ivory Goat of Terror
800 - Quaal's Feather Token - Swan Boat
900 - Quaal's Feather Token - Tree

Magic Rings:

500 - Ring of Mind Shielding
500 - Ring of Sustenance
750 - Ring of the Ram - 2d10 charges

Magical Liquids:

500 - Potion of Longevity
500 - Potion of Flying
500 - Oil of Timelessness
500 - Oil of Fiery Burning
500 - Oil of Acid Resistance
500 - Keoghtom's Ointment
600 - Potion of Treasure Finding
600 - Potion of Giant Strength
600 - Potion of Giant Control
600 - Oil of Etherealness
700 - Potion of Undead Control
700 - Potion of Dragon Control
700 - Oil of Disenchantment
750 - Oil of Impact


Teir 5 Gear:

Weapons:

120 - Flight Arrow +3 (per arrow)
150 - Light Crossbow Bolt +3 (per bolt)
240 - Sheath Arrow +3 (per arrow)
300 - Heavy Crossbow Bolt +3 (per bolt)
910 - Longsword +1, +3 vs Lycanthropes and Shape Changers
1000 - Scimitar +2
1000 - Shortbow +2
1000 - Shortsword of Quickness +2
1000 - Spear +2
1000 - Trident of Fish Command +2
1040 - Longsword +1, +3 vs Regenerating Creatures
1040 - Longsword +1, +4 vs Repltiles
1170 - Longsword +1, Flametongue
1170 - Longsword +2, Dragon Slayer
1170 - Longsword +2, Giant Slayer
1200 - Composite Shortbow +2
1200 - Heavy Crossbow of Accuracy +1
1200 - Javelin +2
1200 - Throwing Axe +2
1300 - Longsword of Quickness +2
1350 - Heavy Crossbow +2
1400 - Bastard Sword +2
1400 - Longbow +2
1400 - Two-Handed Sword +1
1500 - Axe of Hurtling +1
1500 - Dagger of Throwing +3
1500 - Dart of Homing +3
1500 - Light Crossbow of Distance +1
1500 - Light Crossbow of Speed +1
1500 - Quarterstaff +3
1500 - Saber +2
1560 - Broad Sword +1, +2 vs Magic using & Enchanted Creatures
1560 - Two-Handed +1, +2 vs Magic using & Enchanted Creatures
1600 - Broad Sword +2
1600 - Light Crossbow of Accuracy +2
1600 - Shortsword +2, Nine Lives Stealer
1600 - Shortsword +3, Frostbrand
1600 - Sling of Seeking +2
1600 - Trident +2
1750 - Mace of Disruption
1800 - Composite Longbow +2
1800 - Handaxe +3
1800 - Shortsword +3
1800 - Warhammer +3

Rods, Staves & Wands:

1000 - Staff Spear +1 - 1d6 +6 charges
1500 - Staff Mace - 1d6 +6 charges
1500 - Staff of Swarming Insects (Priest, Wizard) - 1d16 +12 charges
1500 - Wand of Earth and Stone - 1d20 +20 charges
1500 - Wand of Flame Extinguishing - 1d20 +20 charges

Armor:

1000 - Scale Mail +2
1000 - Medium Shield +1
1200 - Chain Mail +2
1400 - Banded Mail +2
1400 - Splint Mail +2
1500 - Small Shield +3
1600 - Plate Mail +2
1800 - Leather +3

Miscellaneous Magic:

1000 - Amulet of Turning Undead 5th Level
1000 - Bag of Holding 50 lbs
1000 - Boots of Elvenkind
1000 - Bracers of AC: 8
1000 - Bracers of Archery (Warrior)
1000 - Bracers of Brachiation
1000 - Brooch of Shielding
1000 - Candle of Invocation
1000 - Cloak of Elvenkind
1000 - Cloak of Protection +1
1000 - Crystal Ball
1000 - Decanter of Endless Water
1000 - Dust of Appearance
1000 - Dust of Dryness
1000 - Dust of Illusion
1000 - Figurine of Wondrous Power - Marble Elephant Asiatic
1000 - Gauntlets of Dexterity
1000 - Gauntlets of Ogre Power
1000 - Gauntlets of Swimming and Climbing (Priest, Rogue, Warrior)
1000 - Girdle of Many Pouches
1000 - Hat of Disguise
1000 - Helm of Comprehend Languages and Read Magic
1000 - Helm of Underwater Action
1000 - Horn of Valhalla - Silver
1000 - Medallion of ESP, 30'
1000 - Necklace of Adaptation
1000 - Net of Entrapment
1000 - Net of Snaring
1000 - Periapt of Health
1000 - Periapt of Wound Closure
1000 - Pipes of Sounding
1000 - Quaal's Feather Token - Whip
1000 - Rope of Climbing
1000 - Scarab of Enraging Enemies
1000 - Scarab of Protection
1000 - Slippers of Spider Climbing
1100 - Figurine of Wondrous Power - Marble Elephant African
1300 - Figurine of Wondrous Power - Marble Elephant Mammoth
1500 - Beaker of Plentiful Potions
1500 - Boots of the North
1500 - Boots of Varied Tracks
1500 - Cloak of the Bat
1500 - Quiver of Ehlonna
1500 - Gloves of Missile Snaring
1500 - Horn of Collapsing
1500 - Horseshoes of a Zephyr
1500 - Medallion of ESP, 30' Empathy
1500 - Medallion of ESP, 60'
1500 - Periapt of Proof Against Poison +1
1500 - Pouch of Accessibility
1500 - Rope of Entanglement
1500 - Scarab of Insanity
1500 - Stone of Earth Elemental Control

Magic Rings:

1000 - Ring of Animal Friendship
1000 - Ring of Blinking
1000 - Ring of Chameleon Power
1000 - Ring of Feather Falling
1000 - Ring of Fire Resistance
1000 - Ring of Free Action
1000 - Ring of Jumping
1000 - Ring of Protection +1
1000 - Ring of Shocking Grasp
1000 - Ring of Swimming
1000 - Ring of Warmth
1000 - Ring of Truth
1000 - Ring of Water Walking
1500 - Ring of Invisibility
1500 - Ring of the Ram - 4d10 charges

Magical Liquids:

1000 - Oil of Elemental Invulnerability


Teir 6 Gear:

Weapons:

1820 - Broad Sword +1, +3 vs Lycanthropes and Shape Changers
2080 - Broad Sword +1, +3 vs Regenerating Creatures
2080 - Broad Sword +1, +4 vs Repltiles
2080 - Longsword +2, Nine Lives Stealer
2080 - Longsword +3, Frostbrand
2100 - Mace +3
2250 - Heavy Crossbow of Distance +1
2250 - Heavy Crossbow of Speed +1
2340 - Broad Sword +1, Flametongue
2340 - Broad Sword +2, Dragon Slayer
2340 - Broad Sword +2, Giant Slayer
2400 - Battleaxe +3
2400 - Club +3
2400 - Heavy Crossbow of Accuracy +2
2400 - Longsword +3
2400 - Morning Star +3
2400 - Sling +3
2500 - Scimitar of Speed +1
2600 - Broad Sword of Quickness +2
2700 - Flail +3
2700 - Light Crossbow +3
2800 - Two-Handed Sword +2
3000 - Axe of Hurtling +2
3000 - Light Crossbow of Distance +2
3000 - Light Crossbow of Speed +2
3000 - Scimitar +3
3000 - Shortbow +3
3000 - Shortsword +4, Defender
3000 - Spear +3
3120 - Broad Sword of the Planes
3280 - Two-Handed +1, +3 vs Lycanthropes and Shape Changers
3600 - Composite Shortbow +3
3600 - Dagger +4
3600 - Dart +4
3600 - Javelin +3
3600 - Throwing Axe +3

Rods, Staves & Wands:

2000 - Rod of Flailing - 1d10 +10 charges
2000 - Staff of Slinging (Priest) - 1d6 + 6 charges
2000 - Staff Spear +1 - 1d6 +12 charges
2000 - Staff Spear +2 - 1d6 + 6 charges
2000 - Wand of Enemy Detection - 1d20 +20 charges
2000 - Wand of Illumination - 1d20 +20 charges
2500 - Rod of Splendor - 1d10 + 10 charges
2500 - Wand of Magic Detection - 1d20 +20 charges
3000 - Rod of Security - 1d10 +10 charges
3000 - Rod of Terror - 1d10 + 10 charges
3000 - Staff Mace - 1d6 +12 charges
3000 - Wand of Earth and Stone - 1d20 +40 charges
3000 - Wand of Fear (Priest, Wizard) - 1d20 +20 charges
3000 - Wand of Flame Extinguishing - 1d20 +40 charges
3000 - Wand of Illusion (Wizard) - 1d20 +20 charges
3000 - Wand of Secret Door and Trap Location - 1d20 +20 charges
3000 - Wand of Size Alteration - 1d20 +20 charges
3500 - Wand of Negation - 1d20 +20 charges
3500 - Wand of Paralyzation (Wizard) - 1d20 +20 charges
3500 - Wand of Polymorphing (Wizard) - 1d20 +20 charges

Armor:

2400 - Studded Leather +3
2400 - Ring Mail +3
3000 - Scale Mail +3
3000 - Medium Shield +3
3600 - Chain Mail +3
3600 - Buckler Shield +4

Miscellaneous Magic:

2000 - Amulet of Turning Undead 6th Level
2000 - Bag of Holding 100 lbs
2000 - Boots of Levitation
2000 - Boots, Winged Speed 15
2000 - Bracers of AC: 7
2000 - Broom of Flying
2000 - Chime of Interruption
2000 - Cloak of Protection +2
2000 - Cloak of the Manta Ray
2000 - Crystal Ball with Clairaudience
2000 - Dust of Disappearance
2000 - Eyes of Minute Seeing
2000 - Eyes of the Eagle
2000 - Gem of Brightness
2000 - Gem of Seeing
2000 - Girdle of Hill Giant Strength (Priest, Rogue, Warrior)
2000 - Horn of Valhalla - Brass (Priest, Rogue, Wizard)
2000 - Horseshoes of Speed
2000 - Pipes of the Sewers
2500 - Boots of Speed
2500 - Boots of Striding and Springing
2500 - Helm of Teleportation
3000 - Alchemy Jug
3000 - Bag of Holding 150 lbs
3000 - Cloak of Arachnida
3000 - Cloak of Displacement
3000 - Periapt of Proof Against Poison +2
3500 - Chime of Opening
3500 - Girdle of Dwarven Kind
3500 - Robe of Blending
3500 - Talisman of Pure Good (Priest)

Magic Rings:

2000 - Ring of Human Influence
2000 - Ring of Protection +2
2000 - Ring of Spell Turning
2000 - Ring of Telekinesis - 25 lbs
2500 - Ring of Spell Storing
3000 - Ring of Shooting Stars


Teir 7 Gear:

Weapons:

480 - Flight Arrow +4 (per arrow)
600 - Light Crossbow Bolt +4 (per bolt)
960 - Sheath Arrow +4 (per arrow)
1200 - Heavy Crossbow Bolt +4 (per bolt)
3750 - Two-Handed +1, +3 vs Regenerating Creatures
3750 - Two-Handed +1, +4 vs Repltiles
3900 - Longsword +4, Defender
4050 - Heavy Crossbow +3
4160 - Broad Sword +2, Nine Lives Stealer
4160 - Broad Sword +3, Frostbrand
4200 - Bastard Sword +3
4200 - Longbow +3
4210 - Two-Handed +1, Flametongue
4210 - Two-Handed Sword +2, Dragon Slayer
4210 - Two-Handed Sword +2, Giant Slayer
4400 - Shortsword of Dancing
4400 - Shortsword of Wounding
4500 - Heavy Crossbow of Distance +2
4500 - Heavy Crossbow of Speed +2
4500 - Saber +3
4680 - Two-Handed of Quickness +2
4800 - Broad Sword +3
4800 - Light Crossbow of Accuracy +3
4800 - Trident +3
5000 - Scimitar of Speed +2
5000 - Shortsword of Life Stealing
5400 - Composite Longbow +3
5620 - Two-Handed Sword of the Planes
5720 - Longsword of Dancing
5720 - Longsword of Wounding
6000 - Dagger of Throwing +4
6000 - Dart of Homing +4
6000 - Quarterstaff +4
6000 - Shortsword +5, Defender
6500 - Longsword of Life Stealing
7000 - Shortsword of Sharpness
7200 - Handaxe +4
7200 - Heavy Crossbow of Accuracy +3
7200 - Shortsword +4
7200 - Warhammer +4
7200 - Warhammer, Dwarven Thrower +3
7490 - Two-Handed Sword +2, Nine Lives Stealer
7490 - Two-Handed Sword +3, Frostbrand

Rods, Staves & Wands:

4000 - Rod of Flailing - 1d10 +20 charges
4000 - Rod of Smiting (Priest,Wizard) - 1d10 + 10 charges
4000 - Staff of Slinging (Priest) - 1d6 +12 charges
4000 - Staff Spear +2 - 1d6 +12 charges
4000 - Wand of Enemy Detection - 1d20 +40 charges
4000 - Wand of Illumination - 1d20 +40 charges
4000 - Wand of Lightning (Wizard) - 1d20 +20 charges
4500 - Wand of Fire (Wizard) - 1d20 +20 charges
5000 - Rod of Beguiling (Priest, Wizard, Rogue) - 1d10 +10 charges
5000 - Rod of Passage - 1d10 + 10 charges
5000 - Rod of Splendor - 1d10 + 20 charges
5000 - Staff of Command (Priest, Wizard) - 1d6 + 6 charges
5000 - Wand of Magic Detection - 1d20 +40 charges
5400 - Staff of Swarming Insects (Priest, Wizard) - 1d6 + 24 charges
6000 - Rod of Lordly Might (Warrior) - 1d10 + 10 charges
6000 - Rod of Security - 1d10 +20 charges
6000 - Rod of Terror - 1d10 + 20 charges
6000 - Staff of Curing (Priest) - 1d6 + 6 charges
6000 - Staff Spear +1 - 1d6 +19 charges
6000 - Staff Spear +3 - 1d6 + 6 charges
6000 - Staff of Striking (Priest, Wizard) - 1d6 + 6 charges
6000 - Wand of Fear (Priest, Wizard) - 1d20 +40 charges
6000 - Wand of Frost (Wizard) - 1d20 +20 charges
6000 - Wand of Illusion (Wizard) - 1d20 +40 charges
6000 - Wand of Secret Door and Trap Location - 1d20 +40 charges
6000 - Wand of Size Alteration - 1d20 +40 charges
6000 - Wand of Wonder - 1d20 +20 charges
7000 - Rod of Alertness - 1d10 + 10 charges
7000 - Staff of the Serpent (Priest) - 1d6 + 6 charges
7000 - Wand of Conjuration (Wizard) - 1d20 +20 charges
7000 - Wand of Negation - 1d20 +40 charges
7000 - Wand of Paralyzation (Wizard) - 1d20 +40 charges
7000 - Wand of Polymorphing (Wizard) - 1d20 +40 charges
7500 - Rod of absorption (Priest, Wizard)

Armor:

4200 - Banded Mail +3
4200 - Splint Mail +3
4800 - Plate Mail +3
6000 - Small Shield +4
7200 - Leather +4

Miscellaneous Magic:

4000 - Amulet of Proof Against Detection and Location
4000 - Bag of Holding 200 lbs
4000 - Boots, Winged Speed 18
4000 - Bowl of Commanding Water Elementals (Wizard)
4000 - Bracers of AC: 6
4000 - Brazer of Commanding Fire Elementals
4000 - Censer of Controlling Air Elementals (Wizard)
4000 - Girdle of Stone Giant Strength (Priest, Rogue, Warrior)
4000 - Robe of Stars (Wizard)
4500 - Medallion of ESP, 90'
4500 - Robe of Eyes (Wizard)
5000 - Amulet of Life Protection
5000 - Bag of Holding 250 lbs
5000 - Lyre of Building
5000 - Mirror of Mental Prowess
5000 - Portable Hole
6000 - Amulet of Turning Undead 7th Level
6000 - Cloak of Protection +3
6000 - Crystal Ball With ESP
6000 - Horn of Valhalla - Bronze (Priest, Warrior)
6000 - Periapt of Proof Against Poison +3
6000 - Robe of the Archmagi (Wizard)
7500 - Carpet of Flying - 3' x 5'

Magic Rings:

4000 - Holy Ring (Priests)
4000 - Ring of X-Ray Vision
4000 - Ring of Wizardry (Wizard) doubles 1st level spells
4000 - Ring of Telekinesis - 50 lbs
4500 - Ring of the Ram - 6d10 charges
5000 - Ring of Air Elemental Command
5000 - Ring of Regeneration
5000 - Ring of Vampiric Regeneration
5000 - Ring of Fire Elemental Command
5000 - Ring of Eatrth Elemental Command
5000 - Ring of Water Elemental Command
6000 - Ring of Protection +3
6000 - Ring of Invisibility & Inaudibility


Teir 8 Gear:

Weapons:

7800 - Broad Sword +4, Defender
7800 - Longsword +5, Defender
8400 - Mace +4
8400 - Two-Handed Sword +3
9000 - Axe of Hurtling +3
9000 - Light Crossbow of Distance +3
9000 - Light Crossbow of Speed +3
9100 - Longsword of Sharpness
9600 - Battleaxe +4
9600 - Club +4
9600 - Longsword +4
9600 - Morning Star +4
10,000 - Vorpal Shortsword
10,800 - Flail +4
10,800 - Light Crossbow +4
11,440 - Broad Sword of Dancing
11,440 - Broad Sword of Wounding
12,000 - Scimitar +4
12,000 - Shortbow +4
12,000 - Spear +4
13,000 - Broad Sword of Life Stealing
13,000 - Vorpal Longsword
13,500 - Heavy Crossbow of Distance +3
13,500 - Heavy Crossbow of Speed +3
14,040 - Two-Handed Sword +4, Defender
14,400 - Composite Shortbow +4
14,400 - Hammer of Thunderbolts
14,400 - Javelin +4
14,400 - Throwing Axe +4
15,000 - Scimitar of Speed +3

Rods, Staves & Wands:

8000 - Rod of Rulership - 1d10 +10 charges
8000 - Rod of Smiting (Priest,Wizard) - 1d10 + 20 charges
8000 - Staff of Thunder & Lightning - 1d6 + 6 charges
8000 - Staff of Withering - 1d6 + 6 charges
8000 - Staff of the Woodlands (Druid) - 1d6 + 6 charges
8000 - Wand of Lightning (Wizard) - 1d20 +40 charges
9000 - Staff Mace - 1d6 +19 charges
9000 - Wand of Earth and Stone - 1d20 +60 charges
9000 - Wand of Fire (Wizard) - 1d20 +40 charges
9000 - Wand of Flame Extinguishing - 1d20 +60 charges
10,000 - Rod of Beguiling (Priest, Wizard, Rogue) - 1d10 +20 charges
10,000 - Rod of Cancellation - 1d10 +10 charges
10,000 - Rod of Passage - 1d10 + 20 charges
10,000 - Rod of Resurrection (Priest) - 1d10 +10 charges
10,000 - Staff of Command (Priest, Wizard) - 1d6 +12 charges
12,000 - Rod of Flailing - 1d10 +30 charges
12,000 - Rod of Lordly Might (Warrior) - 1d10 + 20 charges
12,000 - Staff of Curing (Priest) - 1d6 +12 charges
12,000 - Staff of Power (Wizard) - 1d6 + 6 charges
12,000 - Staff of Slinging (Priest) - 1d6 +19 charges
12,000 - Staff Spear +2 - 1d6 +19 charges
12,000 - Staff Spear +3 - 1d6 +12 charges
12,000 - Staff of Striking (Priest, Wizard) - 1d6 +12 charges
12,000 - Wand of Enemy Detection - 1d20 +60 charges
12,000 - Wand of Frost (Wizard) - 1d20 +40 charges
12,000 - Wand of Illumination - 1d20 +60 charges
12,000 - Wand of Wonder - 1d20 +40 charges
12,300 - Staff of Swarming Insects (Priest, Wizard) - 1d6 + 38 charges
14,000 - Rod of Alertness - 1d10 + 20 charges
14,000 - Staff of the Serpent (Priest) - 1d6 +12 charges
14,000 - Wand of Conjuration (Wizard) - 1d20 +40 charges
15,000 - Rod of Splendor - 1d10 +310 charges
15,000 - Staff of the Magi (Wizard) - 1d6 + 6 charges
15,000 - Wand of Magic Detection - 1d20 +60 charges

Armor:

8000 - Elfin Chain Mail +1
9600 - Studded Leather +4
9600 - Ring Mail +4
12,000 - Scale Mail +4
12,000 - Medium Shield +4
14,400 - Chain Mail +4

Miscellaneous Magic:

8000 - Boots, Winged Speed 21
8000 - Bracers of AC: 5
8000 - Girdle of Frost Giant Strength (Priest, Rogue, Warrior)
10,000 - Bag of Holding 500 lbs
10,000 - Boat, Folding
12,000 - Periapt of Proof Against Poison +4
15,000 - Carpet of Flying - 4' x 6'

Magic Rings:

8000 - Ring of Wizardry (Wizard) doubles 2nd level spells
12,000 - Ring of Telekinesis - 100 lbs


Teir 9 Gear:

Weapons:

2400 - Flight Arrow +5 (per arrow)
3000 - Light Crossbow Bolt +5 (per bolt)
4800 - Sheath Arrow +5 (per arrow)
6000 - Heavy Crossbow Bolt +5 (per bolt)
15,600 - Broad Sword +5, Defender
16,200 - Heavy Crossbow +4
16,800 - Bastard Sword +4
16,800 - Longbow +4
18,000 - Dagger +5
18,000 - Dart +5
18,000 - Saber +4
18,200 - Broad Sword of Sharpness
19,200 - Broad Sword +4
19,200 - Light Crossbow of Accuracy +4
19,200 - Trident +4
20,590 - Two-Handed Sword of Dancing
20,590 - Two-Handed Sword of Wounding
21,600 - Composite Longbow +4
23,400 - Two-Handed Sword of Life Stealing
26,000 - Vorpal Broad Sword
28,080 - Two-Handed Sword +5, Defender
28,800 - Heavy Crossbow of Accuracy +4
30,000 - Dagger of Throwing +5
30,000 - Dart of Homing +5
30,000 - Quarterstaff +5

Rods, Staves & Wands:

16,000 - Rod of Rulership - 1d10 +20 charges
16,000 - Staff of Thunder & Lightning - 1d6 + 12 charges
16,000 - Staff of Withering - 1d6 + 12 charges
16,000 - Staff of the Woodlands (Druid) - 1d6 + 12 charges
18,000 - Rod of Security - 1d10 +30 charges
18,000 - Rod of Terror - 1d10 + 30 charges
18,000 - Wand of Fear (Priest, Wizard) - 1d20 +60 charges
18,000 - Wand of Illusion (Wizard) - 1d20 +60 charges
18,000 - Wand of Secret Door and Trap Location - 1d20 +60 charges
18,000 - Wand of Size Alteration - 1d20 +60 charges
20,000 - Rod of Cancellation - 1d10 +20 charges
20,000 - Rod of Resurrection (Priest) - 1d10 +20 charges
21,000 - Wand of Negation - 1d20 +60 charges
21,000 - Wand of Paralyzation (Wizard) - 1d20 +60 charges
21,000 - Wand of Polymorphing (Wizard) - 1d20 +60 charges
24,000 - Rod of Smiting (Priest,Wizard) - 1d10 + 30 charges
24,000 - Staff of Power (Wizard) - 1d6 +12 charges
24,000 - Staff Spear +4 - 1d6 + 6 charges
24,000 - Wand of Lightning (Wizard) - 1d20 +60 charges
27,000 - Wand of Fire (Wizard) - 1d20 +60 charges
30,000 - Rod of Beguiling (Priest, Wizard, Rogue) - 1d10 +30 charges
30,000 - Rod of Passage - 1d10 + 30 charges
30,000 - Staff of Command (Priest, Wizard) - 1d6 +19 charges
30,000 - Staff of the Magi (Wizard) - 1d6 +12 charges

Armor:

16,000 - Elfin Chain Mail +2
16,800 - Banded Mail +4
16,800 - Splint Mail +4
18,000 - Buckler Shield +5
19,200 - Plate Mail +4
30,000 - Small Shield +5

Miscellaneous Magic:

16,000 - Boots, Winged Speed 24
16,000 - Bracers of AC: 4
16,000 - Girdle of Fire Giant Strength (Priest, Rogue, Warrior)
20,000 - Bag of Holding 1000 lbs
24,000 - Amulet of Turning Undead 8th Level
24,000 - Cloak of Protection +4
24,000 - Crystal Ball with Telepathy
24,000 - Horn of Valhalla - Iron (Warrior)
30,000 - Carpet of Flying - 5' x 7'

Magic Rings:

24,000 - Ring of Protection +4
24,000 - Ring of Wizardry (Wizard) doubles 3rd level spells
24,000 - Ring of Wizardry (Wizard) doubles 1st & 2nd level spells


Teir 10 Gear:

Weapons:

32,760 - Two-Handed Sword of Sharpness
33,600 - Two-Handed Sword +4
36,000 - Axe of Hurtling +4
36,000 - Handaxe +5
36,000 - Light Crossbow of Distance +4
36,000 - Light Crossbow of Speed +4
36,000 - Shortsword +5
36,000 - Warhammer +5
42,000 - Mace +5
46,800 - Vorpal Two-Handed Sword
48,000 - Battleaxe +5
48,000 - Club +5
48,000 - Longsword +5
48,000 - Morning Star +5
54,000 - Flail +5
54,000 - Heavy Crossbow of Distance +4
54,000 - Heavy Crossbow of Speed +4
54,000 - Light Crossbow +5
60,000 - Scimitar +5
60,000 - Scimitar of Speed +4
60,000 - Shortbow +5
60,000 - Spear +5

Rods, Staves & Wands:

36,000 - Rod of Lordly Might (Warrior) - 1d10 + 30 charges
36,000 - Staff of Curing (Priest) - 1d6 +19 charges
36,000 - Staff Spear +3 - 1d6 +19 charges
36,000 - Staff of Striking (Priest, Wizard) - 1d6 +19 charges
36,000 - Wand of Earth and Stone - 1d20 +80 charges
36,000 - Wand of Flame Extinguishing - 1d20 +80 charges
36,000 - Wand of Frost (Wizard) - 1d20 +60 charges
36,000 - Wand of Wonder - 1d20 +60 charges
42,000 - Rod of Alertness - 1d10 + 30 charges
42,000 - Staff of the Serpent (Priest) - 1d6 +19 charges
42,000 - Wand of Conjuration (Wizard) - 1d20 +60 charges
48,000 - Rod of Flailing - 1d10 +40 charges
48,000 - Rod of Rulership - 1d10 +30 charges
48,000 - Staff Spear +4 - 1d6 +12 charges
48,000 - Staff of Thunder & Lightning - 1d6 + 19 charges
48,000 - Staff of Withering - 1d6 + 19 charges
48,000 - Staff of the Woodlands (Druid) - 1d6 + 19 charges
48,000 - Wand of Enemy Detection - 1d20 +80 charges
48,000 - Wand of Illumination - 1d20 +80 charges
54,000 - Rod of Security - 1d10 +40 charges
54,000 - Rod of Terror - 1d10 + 40 charges
60,000 - Rod of Cancellation - 1d10 +30 charges
60,000 - Rod of Resurrection (Priest) - 1d10 +30 charges
60,000 - Rod of Splendor - 1d10 + 40 charges
60,000 - Wand of Magic Detection - 1d20 +80 charges

Armor:

36,000 - Leather +5
48,000 - Elfin Chain Mail +3
48,000 - Studded Leather +5
48,000 - Ring Mail +5
60,000 - Scale Mail +5
60,000 - Medium Shield +5

Miscellaneous Magic:

32,000 - Bracers of AC: 3
32,000 - Girdle of Cloud Giant Strength (Priest, Rogue, Warrior)
40,000 - Bag of Holding 1500 lbs
60,000 - Carpet of Flying - 6' x 9'

Magic Rings:

48,000 - Ring of Telekinesis - 200 lbs


Teir 11 Gear:

Weapons:

72,000 - Composite Shortbow +5
72,000 - Javelin +5
72,000 - Throwing Axe +5
81,000 - Heavy Crossbow +5
96,000 - Broad Sword +5
96,000 - Light Crossbow of Accuracy +5
96,000 - Trident +5
108,000 - Composite Longbow +5

Rods, Staves & Wands:

72,000 - Wand of Fear (Priest, Wizard) - 1d20 +80 charges
72,000 - Wand of Illusion (Wizard) - 1d20 +80 charges
72,000 - Wand of Secret Door and Trap Location - 1d20 +80 charges
72,000 - Wand of Size Alteration - 1d20 +80 charges
84,000 - Wand of Negation - 1d20 +80 charges
84,000 - Wand of Paralyzation (Wizard) - 1d20 +80 charges
84,000 - Wand of Polymorphing (Wizard) - 1d20 +80 charges
96,000 - Rod of Smiting (Priest,Wizard) - 1d10 + 40 charges
96,000 - Staff of Power (Wizard) - 1d6 +19 charges
96,000 - Wand of Lightning (Wizard) - 1d20 +80 charges
108,000 - Wand of Fire (Wizard) - 1d20 +80 charges
120,000 - Rod of Beguiling (Priest, Wizard, Rogue) - 1d10 +40 charges
120,000 - Rod of Passage - 1d10 + 40 charges
120,000 - Staff of the Magi (Wizard) - 1d6 +9 charges
120,000 - Staff Spear +5 - 1d6 + 6 charges

Armor:

84,000 - Banded Mail +5
84,000 - Splint Mail +5
96,000 - Plate Mail +5

Miscellaneous Magic:

64,000 - Bracers of AC: 2
64,000 - Girdle of Storm Giant Strength (Priest, Rogue, Warrior)
80,000 - Bag of Holding 2000 lbs
96,000 - Amulet of Turning Undead 9th Level
96,000 - Cloak of Protection +5

Magic Rings:

96,000 - Ring of Wizardry (Wizard) doubles 4th level spells
120,000 - Ring of Protection +5


Teir 12 Gear:

Weapons:

144,000 - Heavy Crossbow of Accuracy +5
168,000 - Two-Handed Sword +5
180,000 - Axe of Hurtling +5
180,000 - Light Crossbow of Distance +5
180,000 - Light Crossbow of Speed +5

Armor:

192,000 - Elfin Chain Mail +4

Rods, Staves & Wands:

144,000 - Rod of Lordly Might (Warrior) - 1d10 + 40 charges
144,000 - Staff Spear +4 - 1d6 +19 charges
144,000 - Wand of Frost (Wizard) - 1d20 +80 charges
144,000 - Wand of Wonder - 1d20 +80 charges
168,000 - Rod of Alertness - 1d10 + 40 charges
168,000 - Wand of Conjuration (Wizard) - 1d20 +80 charges
192,000 - Rod of Rulership - 1d10 +40 charges
240,000 - Rod of Cancellation - 1d10 +40 charges
240,000 - Rod of Resurrection (Priest) - 1d10 +40 charges
240,000 - Staff Spear +5 - 1d6 + 12 charges

Magic Rings:

240,000 - Ring of Telekinesis - 400 lbs


Teir 13 Gear:

Weapons:

270,000 - Heavy Crossbow of Distance +5
270,000 - Heavy Crossbow of Speed +5
300,000 - Scimitar of Speed +5

Magic Rings:

480,000 - Ring of Wizardry (Wizard) doubles 5th level spells
480,000 - Ring of Wizardry (Wizard) doubles 1st - 3rd level spells


Teir 14 Gear:

Weapons:

840,000 - Bastard Sword +5
840,000 - Longbow +5
900,000 - Saber +5

Rods, Staves & Wands:

720,000 - Staff Spear +5 - 1d6 +19 charges

Armor:

720,000 - Chain Mail +5
960,000 - Elfin Chain Mail +5

Magic Rings:

576,000 - Ring of Wizardry (Wizard) doubles 4th - 5th level spells


There is no gear beyond Tier 14 that can be bought. If you have any other questions, feel free to ask!